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  • Land 0: Main Entrance
  • Land 1: Downloads
  • Land 2: PAAIL Examples
  • Land 3: C# Examples
  • Land 4: Newest Wizardry 0

paail bot

2/21/2020; PAAIL Bot: This will not teach amateur C# programming.  It is done as an example of using PAAIL.  This star does teach the first 5 pages of amateur C# programming.  Then it ends.

star amateur C#

Principles 

Principle 1: A "Variable" is a container. 

Principle 2: All variables have a "Name". 

Principle 3: All variables have a "Type". 

Principle 4: All variables have a "Value". 

Principle 5: This is a diagram of a variable. 

Type------Name-----Value 

int nameOfVariable = 0 ; 

Principle 6: The "Type" of the variable is the kind of "Values" stored in the variable . 

Principle 7: The "Name" of the variable is its ID when communicating with the computer. 

Principle 8: The "Value" is the current thing stored in the variable. 

Principle 9: Part of programming is creating variables. 

Principle 10: This line of code would create a variable. 

int nameOfVariable = 0 ; 

Principle 11: When you create a variable you tell the computer what type you want it to be. 

Principle 12: This line of code would create a variable of the type "int". 

int nameOfVariable = 0 ; 

Principle 13: The name of the variable on this line of code is "nameOfVariable" 

int nameOfVariable = 0 ; 

Principle 14: This line of code creates a variable and sets the value to "0". 

int nameOfVariable = 0 ; 

Principle 15: The "Int" type of variable stands for "integer". 

Principle 16: The int type is a number type.. 

Principle 17: The int type is a no decimals type. 

Principle 18: The int type is max 2 Billion. 

Principle 19: The int type is minimum -2 Billion. 

Principle 20: The = symbol is used all the time in programming. 

Principle 21: In this line of code the "=" symbol is used to set the variable value to "0". 

int nameOfVariable = 0 ; 

Principle 22: The " ; " symbol is used all the time in programming. 

Principle 23: In this line of code the " ; " symbol tells the computer the line is finished. 

int nameOfVariable = 0 ; 

Principle 24: When you create a variable, you choose its name. 

Principle 25: I chose "nameOfVariable" on this line of code. 

int nameOfVariable = 0 ; 

Principle 26: Variable names can have letters and numbers. 

Principle 27: Once you have created a variable, you no longer write its type. 

Principle 28: In this line of code we change the variable value to "1". 

nameOfVariable = 1 ; 

Principle 29: These two lines of code create a variable and then changes the value to "1". 

int nameOfVariable = 0 ; 

nameOfVariable = 1 ; 

Principle 30: Here are some of the most common variable types. 

string playerName = "Players Name Here" ; 

int playerLevel = 0 ; 

double playerXP = 0 ; 

bool playerAlive = true ; 

Principle 31: The "string" type of variable is a combination of letters, numbers, spaces, new lines, and other symbols. 

Principle 32: When you work with string types you use the " character. 

Principle 33: The "double" variable is a number variable. 

Principle 34: The double variable can use decimal numbers. 

Principle 35: The double variable type can be a gigantic number. Negative and positive numbers. 

Principle 36: The "bool" variable type is always either "true" or "false". 

Principle 37: In this line of code we give an example of using the " symbol. 

string playerName = "Players Name Here" ; 

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